Youda008 / DoomRunner

Preset-oriented graphical launcher of various ported Doom engines (an alternative to ZDL)
GNU General Public License v3.0
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[Feature] Proper loading of deh/hhe patches #149

Closed NightFright2k19 closed 4 months ago

NightFright2k19 commented 4 months ago

When selecting a DEHACKED lump for Doom or Heretic (.deh/.hhe) as a mod, DoomRunner would add it to the command line via -file parameter. This wouldn't work.

If it's doable, it'd be great if the launcher automatically picked the -deh parameter instead for such file endings.

Youda008 commented 4 months ago

-deh parameter for .deh and .bex files is there for a long a time already. .hhe is not, i didn't know about it. Are there any other special file types you know?

NightFright2k19 commented 4 months ago

Not from the top of my head. HHE is kinda exotic, but Chocolate, Crispy and compatible support it, both as external file to load and an internal lump, renamed to HEHACKED.

Guess a workaround would be to simply rename the file ending to .deh, but it's not exactly the same format, anyway, so it's better to have proper support for it.

Important: Launch parameter remains the same, so it's NOT -hhe, but -deh as well.

Youda008 commented 4 months ago

Commited to master branch.

NightFright2k19 commented 4 months ago

I think we can consider this one closed. Thanks for implementing! ^^