Youda008 / DoomRunner

Preset-oriented graphical launcher of various ported Doom engines (an alternative to ZDL)
GNU General Public License v3.0
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[suggestion] Save directory inside wad directory #152

Open spychopat opened 4 months ago

spychopat commented 4 months ago

Hello, I just got an idea to improve the save directory feature. I think it would be nice to have another checkbox "Use current wad folder", when checked, it would switch the save files directory to the currently selected was folder. This way, your save files will load independently for each wad or megawad. The issue is that different sourceports may not be compatible with each other save files. Maybe there should be another checkbox to add a subfolder with current sourceport name ? (or just do it by default anyway ?) image

Youda008 commented 4 months ago

But does this make sense? As you said, the save files are specific to Doom source ports, so they will be unusable when any other port is selected. Additionally, the save files only work with the exact set of mods that you load, so if you add or remove any mod, the saves won't work either. And aditional settings like compatibility level might play a role too. So all in all, the save file depends on pretty much everything that is selected in the preset, so it does not make much sense to store them grouped by a WAD name imho.

spychopat commented 4 months ago

Well, it's probably just my way of playing. I pretty much only use Crispy Doom, but I play a lot of megawads, and I don't always finish them. I thought having the save file near the megawad is a good way to not lose it and continue later when I feel like returning to the wad. But yeah, if you play a lot of mods, good luck remembering what you had at this time ahah It's probably not a good idea, I'm just brainstorming here ahah