Closed Sam9889 closed 1 year ago
i believe this is a misunderstanding. i think the mod directory feature does not mean, that you can put multiple mods (.pk3) files in a directory and they all get loaded automatically. it means, that you can specify a folder, that contains the files of a singular mod (e.g. an extracted pk3-file).
it would however be a very handy feature.
It seems @codeflorist is right.
According to this https://forum.zdoom.org/viewtopic.php?f=4&t=35736 the directory is not supposed to contain multiple wad
or pk3
files, it's supposed to contain the unpacked content of a single wad
or pk3
file.
I will improve the wording in the button tooltip.
turns out this actually IS (somewhat) possible:
gameinfo.txt
inside a folder (e.g. General Doom Mods
.LOAD = "../../general/droplets_1.3.1.pk3"
LOAD = "../../general/ULTIMATE-CHEAT-MENU-PC.zip"
LOAD = "../../general/Resurrectupdate.pk3"
LOAD = "NeuralUpscale2x_v1.0.pk3"
LOAD = "marcelus_hd_sprites_1082022.pk3"
LOAD = "DTHP+PBR Updated.pk3"
LOAD = "pk_doom_sfx_20120224.wad"
LOAD = "Universal Ambience_v1.7.pk3"
LOAD = "CosmoAmbience Script edited_v1.7.pk3"
LOAD = "Ambient decorations_v1.7.pk3"
LOAD = "cheello_voxels.zip"
(as you can see, relative paths are possible.)
now you can add the directory as a mod to DoomRunner and it will load these mods.
the downside is, this works only with one directory, not multiple ones.
see https://zdoom.org/wiki/GAMEINFO for details
I am running version 1.5.1 on windows 10. I am having issue putting mods files into a folder and selecting that folder so I can use them at once instead of selecting them manually. If I add mods files manually and select them it works. But if I put those same mods into a folder then add that folder in "Add mods" box and select the folder, the mod(s) inside the folder do not work.