Closed sbergen closed 6 years ago
On iOS, a GestureRecognizer is instantiated, which will capture and cancel all taps. Unity didn't use to care about this, but since 2017.2.2p2 does, so this needs to be fixed.
Fix is trivial and self-explanatory.
Good to merge :)
On iOS, a GestureRecognizer is instantiated, which will capture and cancel all taps. Unity didn't use to care about this, but since 2017.2.2p2 does, so this needs to be fixed.
Fix is trivial and self-explanatory.