Accured in ACC: Game lagging and showing CPU usage >99%, even tho it hardly using the CPU.
Got fixed by removing delay() in the code.
So apperntly games need to get confirmation of the FFB data being read, which means the Arduino need to receive the data as often as possible.
If you have code that would need delay(), put them in a function and use millis() or micros() to run them.
Accured in ACC: Game lagging and showing CPU usage >99%, even tho it hardly using the CPU. Got fixed by removing delay() in the code. So apperntly games need to get confirmation of the FFB data being read, which means the Arduino need to receive the data as often as possible. If you have code that would need delay(), put them in a function and use millis() or micros() to run them.