YuliangXiu / ECON

[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
https://xiuyuliang.cn/econ
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will this outputs can using in the game pipeline? #26

Closed foocker closed 1 year ago

foocker commented 1 year ago

like animation(bone rig, skin, bvh driver, deformation),and uv map, material extract.

YuliangXiu commented 1 year ago

Sure, avatarizer.py could convert the final reconstruction mesh into an animatable avatar (bone rig, skinning weights, articulated deformation, etc), which is compatible with SMPL-X pose parameters. The UV map is still under construction.

# To animate the reconstruction with SMPL-X pose parameter
python -m apps.avatarizer -n <filename>