YuliangXiu / ECON

[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
https://xiuyuliang.cn/econ
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How do I save the SMPLX UV Map? #54

Closed raincrash closed 1 year ago

raincrash commented 1 year ago

Great work on ECON! Is there a way to store the UVs in SMPLx UV map format?

YuliangXiu commented 1 year ago

You could register ECON's reconstruction with underneath SMPL-X to get the vertex-correspondence, which could be used to compute UV map. However, since the topology of ECON's output is relatively flexible, we use xatlas to compute character specific UV texture, see avatarizer.py#L271

raincrash commented 1 year ago

Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? https://github.com/facebookresearch/DensePose/issues/237.

YuliangXiu commented 1 year ago

Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? facebookresearch/DensePose#237.

No.

YuliangXiu commented 1 year ago

@raincrash We recently released a new work, TeCH. Given a single image, TeCH could produce a full textured avatar with both intricate geometric details and consistent high-quality texture.

Homepage: https://huangyangyi.github.io/TeCH/ Code: https://github.com/huangyangyi/TeCH