Closed raincrash closed 1 year ago
You could register ECON's reconstruction with underneath SMPL-X to get the vertex-correspondence, which could be used to compute UV map. However, since the topology of ECON's output is relatively flexible, we use xatlas
to compute character specific UV texture, see avatarizer.py#L271
Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? https://github.com/facebookresearch/DensePose/issues/237.
Thanks for the quick reply @YuliangXiu. Are the ATLAS structures same as the one used by Densepose for example? facebookresearch/DensePose#237.
No.
@raincrash We recently released a new work, TeCH. Given a single image, TeCH could produce a full textured avatar with both intricate geometric details and consistent high-quality texture.
Homepage: https://huangyangyi.github.io/TeCH/ Code: https://github.com/huangyangyi/TeCH
Great work on ECON! Is there a way to store the UVs in SMPLx UV map format?