YuliangXiu / ECON

[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
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a way to get rid of wrinkles on the side? #90

Closed Subin-Kim46 closed 1 year ago

Subin-Kim46 commented 1 year ago

Hi,

Thank you for your excellent investigation. I got the result of some example used demo. It was a good result. I want to ask you a few questions for a better outcome. I want to get a smooth mash. Any tips for further development? Is there a way to get rid of wrinkles on the side?

image

YuliangXiu commented 1 year ago

These kinds of artifacts mainly come from the wrong boundary triangles, which are optimized (via d-BiNI) from the wrongly estimated normal boundary. You could do erode operation on the normal maps, to shrink the normal boundary a bit, and then do mesh completion, I guess this will help.

Subin-Kim46 commented 1 year ago

Can you tell me where the hyperparameters of these process? Thank you so much if you let me know which part to fix

YuliangXiu commented 1 year ago

You can start from here, erode the depth maps rather than normal maps.