Closed Subin-Kim46 closed 1 year ago
These kinds of artifacts mainly come from the wrong boundary triangles, which are optimized (via d-BiNI) from the wrongly estimated normal boundary. You could do erode operation on the normal maps, to shrink the normal boundary a bit, and then do mesh completion, I guess this will help.
Can you tell me where the hyperparameters of these process? Thank you so much if you let me know which part to fix
You can start from here, erode the depth maps rather than normal maps.
Hi,
Thank you for your excellent investigation. I got the result of some example used demo. It was a good result. I want to ask you a few questions for a better outcome. I want to get a smooth mash. Any tips for further development? Is there a way to get rid of wrinkles on the side?