Fixed Mongolia not getting the "Soviet Economic Aid" after accepting Soviet protection
Added a strategy for the AI : Stop building planes if the enemy heavily outnumbers you (at least 2 to 1, might not be very accurate at the moment)
Added a strategy for the AI : Build less light tanks/guns if you have too many stockpiled, focus on needed equipment instead
Added a strategy for the AI : Focus on building more artillery and tanks (mostly mediums) if the stockpile is empty
Added a strategy for the AI : Excavation techs from 2 to 5 are now least of a priority for the AI (this is made to prevent Prospect for Resources decisions spam)
Added a strategy for the AI : The AI will now focus less on Prospect for Resources decisions (unless it has nothing better to do)
Updated strategy for the AI : The AI will now avoid going to war with countries they get wargoals on if they are well protected (made to avoid pointless wars with the allies or suicide against a faction too powerful)
You now need less than 25% capitulation progress to complete the "Finish the Second Five Year Plan" focus, instead of controlling all your owned states
You do not need to control all your states to complete the "Resolve the Infrastructure Problem" anymore
Made a better tooltip for "Russian Expansion" focus
Changements to how some events are triggered & work. The mod is now playable with "Expert AI" and other mods modifying base soviet files but is still HIGHLY unrecommended (the civil war shouldn't fire anymore even after the purge)
Update to the Communist tree : Trotsky now shares the NKVD and Rehabilitated Military focuses (previously only available for Stalin)
Greatly decreased the cost and time for custom operations, as well as the overall risk (Trotsky path); Since espionage is more of a secondary feature, the operations have been buffed a lot to make the Trotsky path more interesting and fun to play
Updated the "Dissolve Yugoslavia" operation to match the new Yugoslavian states
Fixed typos in the localisation
GAZ designer now gives a permanent bonus to motorized in top of equipment bonuses (because motorized are already researched when the game starts)
Changed a country tag conflicting with a new cosmetic tag
Added '4th International Council' decisions : influence and bring countries of the world to the true revolution!
Replaced "The Warsaw Pact" focus by "The Iron Curtain" : Influence the minor countries of Europe and redraw the Iron Curtain!
Removed "Influence the Weak Nations" focus. Is now part of "The Comintern" focus and targets neighboring nations of the Comintern
Added a few events (with news events for the new decisions)
Added an alternative focus to "Reunification" in the Democratic path. You can now keep the Russian States as puppets and gain benefits from it
Greatly improved the AI for the non-aligned decisions
Fixed the non-aligned AI not taking the right option during the "Tsar vs Military" event
Changed how the AI behaves in the Second Civil War
Fixed Kazakhstan being split up if the White Guard is an AI
AI majors will now send volunteers in the Second Civil War if the war goes on for too long
Added more than 40 custom focus icons!
Added Siberia as a releasable nation (can only be released once the Soviet Union has capitulated or progressed far enough in their political path)
Siberian industrial focuses can now be done if Siberia is controlled by an allied nation
France is now unable to guarantee nations holding Slavic States after they signed the Slavic Pact
Updated "Invite Yugoslavia" focus if Yugoslavia doesn't exist : will now also invite the newly added Balkan countries
Added English localisation as the base localisation for all languages. Sub-mods for translating will still work, but non-English players will now get English localisation instead of missing localisation
Grand Principality of Moscow (only available when Russia has been defeated or doesn't exist)
Crimea, Circassia, and Dagestan will now count as Caucasus countries rebelling when doing "A Country in Chaos" focus (democratic path)
Added a new puppet for the Russian Federation once "Freedom for All" is completed. All former Russian states will now be a Russian Protectorate (even if released after)
Every industrial focus can now be done if you have any allied country controlling the state(s) needed
Fixed a wrong Siberian state
Improved the AI with investment decisions
Finland can now puppet Karelia instead of annexing it
Improved the way "Demand the Return of our Land" and "Compromise Strategy" focuses work
Improved the "Russian Expansion" decisions triggers
Adjusted/fixed certain triggers
"Reintegrate the Baltics" decisions are now available to all ideologies (except Democratic Russia with Freedom for All) once "Russian Expansion" focus has been completed. Additionally, added decisions to core the Baltic states if you own them (not available for Fascist Russia)
Fixed triggers for "The Fate of Finland"
Minor fixes and adjustments
Fixed "Ultimatum for Bessarabia"
Minor improvements for "Contact the German Exiles" (Tsarist Path)
Added German cores to Volga Germany if they exist while Germany capitulates
Improved the AI
The default path in the game options will now be considered as the Stalinist path for the Soviet AI
Fixed many Ukrainian bugs
Fixed conditions for the ultimatum decisions (Russian Expansion), you now need to be neighbor of at least one of the states you are demanding, not the country controlling them
Changed the "Tsar" adjective to "Tsarina" if Anastasia is the country leader
Code refactoring
The Molotov Ribbentrop pact should now work correctly
11/05/2020 :