Now that Godot has been updated to 3.2.2, incorrect type casting sets the value to NULL as a result.
This results in the plugin spewing following errors into the console:
I fixed the incorrect type casting (only two were incorrect) and now everything works nicely again.
Now that Godot has been updated to 3.2.2, incorrect type casting sets the value to NULL as a result. This results in the plugin spewing following errors into the console:
I fixed the incorrect type casting (only two were incorrect) and now everything works nicely again.