Open GoogleCodeExporter opened 9 years ago
Two things first:-
1. I managed to make a grammar mistake, here:-
>Will probably take two or so hours
2. I have no idea how to edit a bug report on google code
So, anyway, I threw together a really basic steamRE program that basically
sends 1-100 whenever it gets a message:-
msg.Handle<SteamFriends.FriendMsgCallback>(callback
=>{Console.WriteLine("FriendMsgCallback");if
(!callback.EntryType.Equals(EChatEntryType.ChatMsg)) return;for (int i = 0; i <
100; i++){myFriends.SendChatMessage(callback.Sender, EChatEntryType.ChatMsg,
i.ToString());}});
And, here's the result:-
http://i.imgur.com/mwc8cqe.png
Unfortunately, I do not have a legitimate mobile phone that supports the steam
application to test if this is a protocol error or not. However, using steams
other protocol (webUI), it works fine:-
http://i.imgur.com/fmTa6ce.png
So, yeah. I'll ask someone who has a steam supported phone to test this, then,
I'll get back to you within 30 or so minutes (If people aren't being jerks and
not willing to help me)
Original comment by Automati...@gmail.com
on 19 Sep 2013 at 2:08
And, finally, proof it's not an issue with the protocol:-
http://i.imgur.com/ugvOEpW.png
Yay! Bug report finished. I would look through the source, but, C isn't really
my thing.
Original comment by Automati...@gmail.com
on 19 Sep 2013 at 2:31
Original issue reported on code.google.com by
Automati...@gmail.com
on 19 Sep 2013 at 1:36