Sequencer provides an option to have animations softFail so they do not throw errors.
This would be a good alternative to a better solution of not requiring the player to have a token selected when rolling attacks. There should be a way of getting the rolling actor from the chat message to then supply to animations.
Having the game constantly error because you didn't have a token selected, or worse, cause confusion because the animation originated from completely wrong person, can be quite distracting.
We are hoping to have this issue resolved in the next patch by instead providing a fallback logic if no token is selected that should still allow the macro to work as intended.
Sequencer provides an option to have animations softFail so they do not throw errors.
This would be a good alternative to a better solution of not requiring the player to have a token selected when rolling attacks. There should be a way of getting the rolling actor from the chat message to then supply to animations.
Having the game constantly error because you didn't have a token selected, or worse, cause confusion because the animation originated from completely wrong person, can be quite distracting.