ZDDduesseldorf / zdd-adventure-test

Student project to create an old-school text adventure.
MIT License
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Create Graphics (ASCII Art) for a few scenes (Add your suggested Scenes as comment!) #10

Open IsmailKxraca opened 2 years ago

IsmailKxraca commented 2 years ago

We can use ASCII Art for portraying some (key?) scenes in the game. A.e. When the Player picks up Keycard for Keller 1:

image https://share.text-image.com/697569ac2e5a377a

Pasting the ASCII Art here, does not work, so u have to click on the link, to see it. It is just a example, so that u get what i mean. We can implement the Programm which Vinecent showed us, to create the ASCII Art.

We just need to choose, which scenes should be portrayed graphicly. In my opinion it should not be too much, because we will miss the meaning of an Text-Adventure then.

My Suggestions:

Please add your Suggestions for Scnenes by writing a comment. If u have Suggestion for Improvement, let me know!

Lizoug commented 2 years ago

This is a great idea. I guess we could also generate some random scene to scare the players, but our story team should decide if this suggestion makes a sense or not.

l4nz8 commented 1 year ago

For all those who search out and convert images

Please collect images for the different rooms/ actions etc. as described above and add them as ASCII.txt files to the subfolder "ASCII_art". Please also use the pattern (room_xyz.txt for rooms and action_xyz.txt for actions) to name the files as the example files are named.

If the image is converted via the website https://www.text-image.com/convert/ascii.html everyone should use the same size that should not be larger than "image width 150" so the terminal can output the pictures correct.