Open Marcel-H1 opened 2 days ago
You'll enter this room by moving a dusty bookshelf in a regular cellar. Once inside, the door will close behind you, trapping you within.
Things you could do:
To try to escape, count the number of each item (excluding overhead projectors) and turn on the same number of overhead projectors.
Imagine a room filled with ancient teaching tools: overhead projectors, old blackboards with dusty chalk, grade books, and other haunting relics.
You'll enter this room by moving a dusty bookshelf in a regular cellar. Once inside, the door will close behind you, trapping you within.
Things you could do:
To try to escape, count the number of each item (excluding overhead projectors) and turn on the same number of overhead projectors.