Closed fgsfds closed 7 months ago
The irony here being, of course, that this was a feature from EDuke 2.0 which Raze does mostly support You are right, of course. The way things developed it better be disabled.
Unfortunately, this won't help with dukehard. It has no fallback for other engines, although the maps themselves might work perfectly fine.
Raze version
1.9.1
Which game are you running with Raze?
Duke Nukem 3D
What Operating System are you using?
Windows 10
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When
eduke.con
is present in the duke mod zip, it's loaded instead ofgame.con
https://github.com/ZDoom/Raze/blob/b383a99065589d8b2b600cf74f66eb5143b19777/source/games/duke/src/gamedef.cpp#L3159This is not a good idea since
eduke.con
usually contains EDuke32 specific syntax which is not supported by Raze and the mod won't launch at all. Example: https://github.com/ZDoom/Raze/issues/123It would be a better idea to ignore
eduke.con
or introduce Raze's ownraze.con
that will be loaded by default.