Closed NightFright2k19 closed 3 years ago
Hmmm... FYI I tested Blood Voxel Pack and it did detect maphacks just fine.
Here's a screenshot where you can see the voxel on the right rotated:
And here's from DN: WT
And from DN: 3D
Looks as intended.
Looks correct to me in all described cases. The map hack definitely gets used as it looks totally different when I rename it.
Retroactively I found out it was my fault since I forgot to include an important .def file. So yeah, it was not a problem with Raze.
Currently Raze does not seem to really use any maphacks from the Voxel Pack (and therefore the HRP since they are almost identical), showing in E1L1 in several spots already:
My suspicion is that Raze does not recognize the map hashes used in the EDuke32 maphacks. They are needed because sometimes there are different versions of the same map which require different maphacks (e.g. Atomic vs World Tour).
The format is like this (example: E1L1)