Closed Talon1024 closed 3 years ago
I cannot find out anymore what has happened, the error is baked into the savegame. What happens is that one animation sequence is attached to a sprite that has already been deleted. All I can do is detect the issue and terminate the animation. With any luck this was related to a bug I found independently a few hours ago, so it is connected it should not happen anymore with newer builds. The savegame will remain bugged, though.
On closer inspection I think I know what happens. There's an animation attached to the corpse to make it vanish. That animation isn't deleted when you blow it up so it loses its target. I am now catching this case in the animation processing code. Ideally the animation should be deleted when the corpse is blown up but right now I have no idea how to achieve that. Well, at least it won't assert or crash anymore.
Raze version
Git
What Operating System are you using?
Linux x86_64
Which game are you running with Raze?
Blood
If Other OS, please describe
No response
Relevant hardware info
Intel Ivy Bridge CPU, integrated GPU
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I have been unable to reproduce it consistently, but it's been happening quite often when I started playing Blood: Cryptic Passage recently, and I found a spot where I can almost reproduce it consistently. See the attached savegame, and change the extension to
.dsave
.save0005.zip
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
I'm using the new renderer
Provide a Log