Intel i3-3110M CPU, Intel HD Graphics 4000 GPU (integrated)
Have you checked that no other similar issue already exists?
[X] I have searched and not found similar issues.
A clear and concise description of what the bug is.
If you are using the GLES2 backend and the new renderer, Raze crashes when you attempt to start a new game on the Shadow Warrior "Code of Honor" episode.
Steps to reproduce the behaviour.
Explain how to reproduce
Launch Shadow Warrior
Ensure testnewrenderer is enabled and you are using the OpenGL ES 2.0 backend
Try to start a new game on the "Code of Honor" episode ($whirl.map "Rising Son")
Crash
Your configuration
testnewrenderer=true
Provide a Log
Error I get without running Raze in GDB:
*** Fatal Error ***
Address not mapped to object (signal 11)
Address: 0x55b2b06ce0a4
GDB Backtrace:
#0 0x0000555555a31ffc in OpenGLESRenderer::FGLRenderState::ApplyShader (
this=0x555556724c20 <OpenGLESRenderer::gl_RenderState>)
at ../source/common/rendering/gles/gles_renderstate.cpp:114
#1 0x0000555555a335a8 in OpenGLESRenderer::FGLRenderState::Apply (
this=0x555556724c20 <OpenGLESRenderer::gl_RenderState>)
at ../source/common/rendering/gles/gles_renderstate.cpp:425
#2 0x0000555555a33a39 in OpenGLESRenderer::FGLRenderState::Draw (
this=0x555556724c20 <OpenGLESRenderer::gl_RenderState>, dt=2, index=1436,
count=6, apply=true)
at ../source/common/rendering/gles/gles_renderstate.cpp:545
#3 0x0000555555b69c04 in HWFlat::DrawFlat (this=0x555560284f60,
di=0x55556022e9a0, state=..., translucent=false)
at ../source/core/rendering/scene/hw_flats.cpp:195
#4 0x0000555555b701e0 in HWDrawList::DrawFlats (this=0x55556022ebe0,
di=0x55556022e9a0, state=..., translucent=false)
at ../source/core/rendering/scene/hw_drawlist.cpp:971
#5 0x0000555555b7d080 in HWDrawInfo::RenderScene (this=0x55556022e9a0,
state=...) at ../source/core/rendering/scene/hw_drawinfo.cpp:543
#6 0x0000555555b7d707 in HWDrawInfo::DrawScene (this=0x55556022e9a0,
drawmode=0, portal=false)
at ../source/core/rendering/scene/hw_drawinfo.cpp:703
#7 0x0000555555b7d826 in HWDrawInfo::ProcessScene (this=0x55556022e9a0,
toscreen=true) at ../source/core/rendering/scene/hw_drawinfo.cpp:729
#8 0x0000555555b5f28a in RenderViewpoint (mainvp=..., bounds=0x0, fov=100,
ratio=1.77864587, fovratio=1.33000004, mainview=true, toscreen=true)
at ../source/core/rendering/hw_entrypoint.cpp:150
#9 0x0000555555b5fe23 in render_drawrooms (
playersprite=0x555556affd48 <sprite+60264>, position=..., sectnum=36,
angle=..., horizon=..., rollang=..., smoothratio=1218.5029836799999)
at ../source/core/rendering/hw_entrypoint.cpp:365
#10 0x0000555555ffb4dc in ShadowWarrior::drawscreen (
pp=0x555557a6bf40 <ShadowWarrior::Player>, smoothratio=1218.5029836799999)
at ../source/games/sw/src/draw.cpp:1609
#11 0x0000555556000148 in ShadowWarrior::GameInterface::Render (
this=0x555557b88d60) at ../source/games/sw/src/game.cpp:628
#12 0x0000555555afa7b0 in Display () at ../source/core/mainloop.cpp:429
#13 0x0000555555afaf30 in MainLoop () at ../source/core/mainloop.cpp:711
#14 0x0000555555b02f20 in RunGame () at ../source/core/gamecontrol.cpp:1089
#15 0x0000555555b01030 in GameMain () at ../source/core/gamecontrol.cpp:569
#16 0x0000555555959f0d in main (argc=1, argv=0x7fffffffdf28)
at ../source/common/platform/posix/sdl/i_main.cpp:194
Raze version
Git 351dabdb9
Which game are you running with Raze?
Shadow Warrior
What Operating System are you using?
Linux x86_64
If Other OS, please describe
No response
Relevant hardware info
Intel i3-3110M CPU, Intel HD Graphics 4000 GPU (integrated)
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
If you are using the GLES2 backend and the new renderer, Raze crashes when you attempt to start a new game on the Shadow Warrior "Code of Honor" episode.
Steps to reproduce the behaviour.
Explain how to reproduce
testnewrenderer
is enabled and you are using the OpenGL ES 2.0 backendYour configuration
Provide a Log
Error I get without running Raze in GDB:
GDB Backtrace: