ZDoom / Raze

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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[Feature] Multiplayer #576

Closed ghost closed 3 years ago

ghost commented 3 years ago

Raze version

1.2.1

Which game are you running with Raze?

Duke Nukem 3D

What Operating System are you using?

Windows 11

If Other OS, please describe

No response

Is your feature request related to a problem? Please describe.

no

Describe the solution you'd like

no

Describe alternatives you've considered

I am trying to do multiplayer on the RAZE engine would you like to help me? I have already made the menu with join lobby and create lobby and all the options the server and many other things ...

Add any other context or screenshots about the feature request here.

No response

ghost commented 3 years ago

there i need help spawning on deathmatch and coop parts, i'm looking for codes that could help me implement spawns on maps in multiplayer . thank you

coelckers commented 3 years ago

Raze currently does not support multiplayer. Due to lack of manpower this is unlikely to change for the foreseeable future.

ghost commented 3 years ago

i am doing, it as soon as I finish I'll keep you posted. don't panic, I've already made good progress. can you help me i'm looking for packages to integrate spawn in co-op or deathmatch mode, do you know where i could find them? Thank you. I need the 8 spawns for all duke nukem levels when we start the game or when we need to respawn. Do you know where in the code I could find them? thank you (may be in the source

ghost commented 3 years ago

https://user-images.githubusercontent.com/73469015/140429842-6e5e577f-628d-443b-8c18-e5d4bb35c76f.mp4

mjr4077au commented 3 years ago

multi.mp4

It's great to see someone taking an interest in the MP code since I think it would increase our audience. Have you done any work on the underlying networking code or just the UI stuff?

The main loop is GZDoom's and is fully prepared for networking, however nothing from the game side is hooked up. The prediction code from each game would also likely need significant work as well.

ghost commented 3 years ago

I continue to work... its ok... no problem, I will keep you on the news