ZDoom / Raze

Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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[Feature] [Exhumed/SW] Autoaim for wasps only #637

Open markanini opened 2 years ago

markanini commented 2 years ago

Raze version

Release v1.4.0

Which game are you running with Raze?

Other

What Operating System are you using?

Windows 11

If Other OS, please describe

No response

Is your feature request related to a problem? Please describe.

Playing without autoaim is my preference, and Raze improves mouse look a lot compared to other ports so the overall experience is great, increasing the challenge in the best possible way. Though there's one class of enemies in Shadow Warrior and Exhumed that reminds me that the combat was really designed around autoaim, wasps. They are extremely hard to kill due to their small hit box and erratic movement pattern, and attempting to do so eats up lot of ammo.

Describe the solution you'd like

An original option under settings that disables autoaim for all enemies except wasps.

Describe alternatives you've considered

1 Increase their hit box.

2 Expose enemy mechanics to scripting as parameters for third party mods. For example someone could write a pk3 mod that redefines the wasps hitbox as xy coordinates.

Add any other context or screenshots about the feature request here.

No response

coelckers commented 2 years ago

In Exhumed this is a bit of a problem because the entire aiming code is already far too broken. In SW I need to check if it is easily detectable - my preferred weapon against the wasps is the sword, actually, it seems to work fairly well against them.

Gaerzi commented 2 years ago

This could be generalized as a maximum hitbox size for autoaim (meaning, anything larger than this max size would not be autoaimed).