Open ninjakitty844 opened 1 year ago
This might actually be more than a SW bug, tested in Duke and its the same there.
This is known. The option is still experimental as we haven't adjusted this stuff yet, unfortunately. Will take a bit of reworking to make it look good at high pitches.
To be clear, and to add more details (i am unsure if we are talking about same thing), this happens regardless of whether view pitch is unlocked or not (specifically bullet shells, not projectiles). In the attached screenshot you can see the exact starting position for the shotgun shell. It is high above where it should have exited the shotgun and I am not looking unreasonably far down or up. It is not caused by unlocked view pitch, but it is more noticeable the farther you look down or up. Most (probably all) ports have this bug currently.
If this is indeed on the roadmap due to unlocked view pitch support, I am happy :]
Raze version
Raze 1.6.0
Which game are you running with Raze?
Shadow Warrior
What Operating System are you using?
Windows 11
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A clear and concise description of what the bug is.
I am unsure if this should actually be a feature request because how this works at the moment is technically accurate to DOS SW. No matter how far up or down you are pointing, bullet shells from your guns always spawn a very specific distance in front of you at head height. This looks normal in the classic renderer, but in true 3D it becomes very obvious these shells are not exiting from your gun. If you have view pitch unlocked you can even make bullet shells exit at a 90 degree difference from where they're supposed to exit. If demo compatibility is a concern, I think fixing it likely wouldn't actually affect demos (shells only collide with the map, not player or enemies).
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