Closed vanfanel closed 1 year ago
I have also tried moving the sounfonts dir to /usr/local/share/raze, etc...
This sounds like you got a library conflict. ZMusic integrates Fluidsynth statically (for various technical reasons.) SDL_Mixer should not come into play here, neither ZMusic, GZDoom nor Raze use it
@coelckers Ok, what library conflict could I have if, as you said, ZMusic integrates Fluidsynth statically? Has somebody tried to build this on GNU/Linux?
We do test on Linux and I provide first party maintenance to raze-git
on Arch Linux's AUR: https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=raze-git.
The correct directory is /usr/share/raze/soundfonts/raze.sf2
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Raze version
Latest Git version, commit 85b6c1944232bb9caa562647336f4b8ef828cd17
Which game are you running with Raze?
Blood
What Operating System are you using?
Linux x86_64 and aarch64
Please describe your specific OS version
Debian 12
Relevant hardware info
Intel CPU & GPU, 8GB of RAM
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I have been trying to run Blood in RAZE with music in GNU/Linux, but I get:
I am using latest stable SDL2_Mixer (2.6.3) built with FluidSynth support and latest ZMusic built from latest GIT code (fc30a8f1e4350dba68e23bb702dfa24df3fe525e) Seems to be unable to load raze soundfound, which I have copied over to ~/.config/blood/soundfonts/raze.sf2 I have tried several other paths after adding them to ~/.config/raze/raze.ini with no success, the same error appears.
Any idea on what's going on here?
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
https://pastebin.com/LvUVc2pF