Closed bobbyboy5069 closed 2 years ago
For some reason the creator chose to have Jackalopes walk backwards and then set their speed to a negative value.
This is so that they would try to move away from the player as if they're afraid, since vanilla monster AI is to move towards the player. By giving them a negative speed, when the AI tries to move towards the player, it results in actually moving away.
This was all a leftover from 32 bit times and depended on a quirk in MSVC's strtoul function. fixed in 26a377c009ab99425beeeb05052399d54aa8509c
GZDoom version
GZDoom 4.7.1, latest Git release
Which game are you running with GZDoom?
Doom
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
CRUX 3.6.1, Linux 5.17.9
Relevant hardware info
Intel i5-6500 CPU, Nvidia GTX 1050Ti GPU
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
On Windows, using a DeHackEd patch to change the speed of a monster to negative speed makes them walk backwards. I don't have a Windows install, but this can be proven with REKKRSL.iwad. In IcarusLIVES' showcase of REKKR, at 1:37, you can see the Jackalope monster moving normally. For some reason the creator chose to have Jackalopes walk backwards and then set their speed to a negative value. This is completely different from how quickly the Jackalope moves in my game - same WAD, running on GZDoom 4.7.1:
https://user-images.githubusercontent.com/106821778/171880746-b9ddb5a0-e5e9-4b29-8ae7-ff5948a0b9c2.mp4
REKKRSL.iwad includes the REKKRSL.deh file, which sets the Jackalope's speed to -16:
Changing other monsters' speed to a negative value provided similar results. It doesn't matter what the exact value was, as long as it was a negative value monsters would move much faster than they should. I then tested similar speed changes using both a simple .deh file and a DECORATE file.
DOOM.deh:
Result:
https://user-images.githubusercontent.com/106821778/171889042-8248ae73-76af-4ba5-b819-6658a2b8d39a.mp4
Zombiemen are moving incredibly fast, almost as if they're teleporting around the room.
DECORATE.txt:
Result:
https://user-images.githubusercontent.com/106821778/171895407-911a946e-ea81-4f47-9f5c-07ab62520f4d.mp4
Zombiemen are walking backwards, as expected.
I did the same tests on the latest Git release (currently this one) and got the same results.
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