This is particularly for the following things which can cause micro-stutters during gameplay:
[ ] Sounds
[ ] Textures
[ ] Sprites
[ ] Shaders
[ ] Models (and animations)
This thread is just for tracking the issue, it is planned but this is not an easy thing to implement especially with the age of the source ports this would affect (GZDoom and Raze, even though Raze is a lot newer it is built on a lot of very old code)
Textures would need to be replaced by a placeholder (just a blank texture) - however everything else does not need placeholders and they can just wait to be seen/heard until after the loading is done.
I do plan on tackling some of these, myself, when I can.
This is particularly for the following things which can cause micro-stutters during gameplay:
This thread is just for tracking the issue, it is planned but this is not an easy thing to implement especially with the age of the source ports this would affect (GZDoom and Raze, even though Raze is a lot newer it is built on a lot of very old code)
Textures would need to be replaced by a placeholder (just a blank texture) - however everything else does not need placeholders and they can just wait to be seen/heard until after the loading is done.
I do plan on tackling some of these, myself, when I can.