ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[Feature] Pixel Doubling / Quadrupuling #2245

Open LethalManBoob opened 8 months ago

LethalManBoob commented 8 months ago

GZDoom version

chaotic-aur/gzdoom 4.11.3-1

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Linux x86_64

If Other OS, please describe

Arch

Relevant hardware info

Not relevent

Is your feature request related to a problem? Please describe.

current scaling is not good as it effects the 2d and the 3d. Scaling should be limited to the 3d plane and should be pixel perfect considering the doom artstyle, perhaps it should be in the vain of just doubling the pixels in a perfect nearest neighbour half res and even quater res, not an exact match for dooms native res but close enough.

Also to add on, i noticed the doom main menu doesnt scale nice and looks too big and distored, if theres a way to fix this let me know, it never used to look like this thanks.

Describe the solution you'd like

No response

Describe alternatives you've considered

No response

Add any other context or screenshots about the feature request here.

No response

yum13241 commented 1 month ago

Also to add on, i noticed the doom main menu doesnt scale nice and looks too big and distored, if theres a way to fix this let me know, it never used to look like this thanks.

Disable menu clean scaling. It's in Misc. Options.