ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[Feature] Transfer Special/Additive Colors special #2247

Closed MajorCooke closed 1 year ago

MajorCooke commented 1 year ago

Currently there is no way to transfer the special colors via Doom64 akin to the "Transfer Brightness" special. It would be appreciated if there was a special dedicated just for this. This will allow for special transitions of color in a very dark sector without the need to create a ton of control sectors just to mimic the effect of descending into darkness.

I had tried using 3D floors next to see if glows would affect nearby walls, but no. That only works within the same sector.

So, if sector special colors can be made to transfer to a portion of the sector heights they cover, I'd have everything I'd need.

coelckers commented 1 year ago

That's really not the right approach here. The feature itself is mostly pointless.