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Setting the soundfont from the command line via +fluid_patchset "D:\path\to\soundfont.sf2" doesn't work and gzdoom defaults to gzdoom.sf2 even though the variable fluid_patchset is set correctly, the sounds are from gzdoom.sf2.
Setting it from the ingame console doesn't work also.
This is also the case with debian 13 trixie using v4.11.3 and also using the latest commit d8ef27e
Currently only setting fluid_patchset to the filename of a soundfont that's in a directory listed under [SoundfontSearch.Directories] in gzdoom.ini works.
GZDoom version
GZDoom 4-11-3.a
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 11
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Setting the soundfont from the command line via
+fluid_patchset "D:\path\to\soundfont.sf2"
doesn't work and gzdoom defaults to gzdoom.sf2 even though the variable fluid_patchset is set correctly, the sounds are from gzdoom.sf2. Setting it from the ingame console doesn't work also.This is also the case with debian 13 trixie using v4.11.3 and also using the latest commit d8ef27e