ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[Feature] g4.12.# Launcher lacks radio buttons #2548

Closed Acts19quiz closed 5 months ago

Acts19quiz commented 5 months ago

GZDoom version

GZDoom g4.12.2

Which game are you running with GZDoom?

Other

What Operating System are you using?

Windows 10

If Other OS, please describe

No response

Relevant hardware info

Intel 6700k, Nvidia 980 Ti

Is your feature request related to a problem? Please describe.

The launcher has had, and continues to have, sections for boolean values as well as one-or-the-other radio selections.

However, beginning with the g4.12.# launcher, the radio section (specifically, "Video settings"/"Rendering API") has check boxes the same as the various boolean values ("Fullscreen", "Lights", etc.). This can create some confusion on the possibility of selecting multiple options in the video section (which is of course impossible, as veteran, experienced GZDoom users know).

Describe the solution you'd like

Change the "Rendering API" section from using check boxes to radio buttons.

From: 🗹 To: 🔘

Describe alternatives you've considered

N/A

Add any other context or screenshots about the feature request here.

g11_Launcher_edit The g4.11.# launcher. Note that the one-or-the-other video section has clearly-marked and differentiated radio buttons. g12_Launcher_edit The g4.12.# launcher. There's no differentiation between multiple-selection sections and the one section with only one choice.

coelckers commented 5 months ago

Considering that the render backend selection will be removed once we actually split the engine in two this is not really worth bothering. Keep in mind that the widgets are all rather simple, there is nothing that can draw circles right now and it's unlikely to be added for such a short lived feature.