Is your feature request related to a problem? Please describe.
I'd like a feature that allows items which don't have the INVBAR flag set to still be subjected to the amount reduction code upon leaving from one map to another outside of a hub.
Describe the solution you'd like
An inventory flag, or having the mode argument of PlayerPawn.PlayerFinishLevel() passed to Inventory.PreTravelled() so I can do my own code?
Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
GZDoom version
No response
Which game are you running with GZDoom?
None
What Operating System are you using?
None
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
I'd like a feature that allows items which don't have the INVBAR flag set to still be subjected to the amount reduction code upon leaving from one map to another outside of a hub.
Describe the solution you'd like
An inventory flag, or having the
mode
argument ofPlayerPawn.PlayerFinishLevel()
passed toInventory.PreTravelled()
so I can do my own code?Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
No response