ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[BUG] Blur sphere powerup does not affect enemy aim #2566

Closed Kartinea closed 1 month ago

Kartinea commented 1 month ago

GZDoom version

4.12.2

Which game are you running with GZDoom?

Doom 2

What Operating System are you using?

Windows 11

Please describe your specific OS version

No response

Relevant hardware info

No response

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

Picking up or otherwise activating the blur sphere powerup does not affect enemy aim. Enemies should shoot in a random pattern when the player is under the invisibility effect.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Start Doom/Doom2/etc
  2. Grab a blur sphere or use 'idbeholdi' to activate it
  3. Observe enemy aim is unaffected

Your configuration

No response

Provide a Log

No response