Have you checked that no other similar issue already exists?
[X] I have searched and not found similar issues.
A clear and concise description of what the bug is.
If you have a cutscene playing, and open the console in the middle of it, doing a "map" to another map before the cutscene is finished prevents the normal skip and cleanup that would otherwise occur. If you do this twice, you can even get a crash on exit.
Steps to reproduce the behaviour.
Explain how to reproduce
Run cutscene
Open console
"map" to another map
if you're feeling really fancy, start another cutscene and then quit, for a crash
GZDoom version
g4.13pre-59-gcf8a04c457
Which game are you running with GZDoom?
Other
What Operating System are you using?
None
Please describe your specific OS version
Windows 11
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
If you have a cutscene playing, and open the console in the middle of it, doing a "map" to another map before the cutscene is finished prevents the normal skip and cleanup that would otherwise occur. If you do this twice, you can even get a crash on exit.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
No response
Provide a Log
No response