ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene #2581

Open madame-rachelle opened 4 months ago

madame-rachelle commented 4 months ago

GZDoom version

g4.13pre-59-gcf8a04c457

Which game are you running with GZDoom?

Other

What Operating System are you using?

None

Please describe your specific OS version

Windows 11

Relevant hardware info

No response

Have you checked that no other similar issue already exists?

A clear and concise description of what the bug is.

If you have a cutscene playing, and open the console in the middle of it, doing a "map" to another map before the cutscene is finished prevents the normal skip and cleanup that would otherwise occur. If you do this twice, you can even get a crash on exit.

Steps to reproduce the behaviour.

Explain how to reproduce

  1. Run cutscene
  2. Open console
  3. "map" to another map
  4. if you're feeling really fancy, start another cutscene and then quit, for a crash

Your configuration

No response

Provide a Log

No response