Is your feature request related to a problem? Please describe.
HUD mods are pretty popular nowadays, and being limited to just one HUD is annoying, especially in cases when, for example, a map-focused project comes with its own HUD for very minimal reasons. It would be really great if AddStatusbarClass existed and allowed loading multiple HUDs that the player would be able to cycle through dynamically.
Describe the solution you'd like
AddStatusBarClass as an extension of the existing StatusBarClass
Option to cycle through loaded HUDs in HUD Options
Possibly a way to draw multiple HUDs over each other at the same time
Describe alternatives you've considered
Currently the only alternative is to create an abomination through RenderOvelray
Add any other context or screenshots about the feature request here.
Agreed. If there is multiple ways to do this without having to resorting to using harder functionalities and calculating everything with the Screen.Draw functions, that'd be appreciated.
GZDoom version
No response
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
HUD mods are pretty popular nowadays, and being limited to just one HUD is annoying, especially in cases when, for example, a map-focused project comes with its own HUD for very minimal reasons. It would be really great if
AddStatusbarClass
existed and allowed loading multiple HUDs that the player would be able to cycle through dynamically.Describe the solution you'd like
AddStatusBarClass
as an extension of the existingStatusBarClass
Option to cycle through loaded HUDs in HUD Options Possibly a way to draw multiple HUDs over each other at the same timeDescribe alternatives you've considered
Currently the only alternative is to create an abomination through RenderOvelray
Add any other context or screenshots about the feature request here.
No response