Open MartinHowe426 opened 1 month ago
Happens with .deb packaged version from zdoom.org AND if I self build. Happens even if no gzdoom.ini file exists.
Can you compile as RelWithDebInfo and try again? Without symbols we can't see what's happening.
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo --build .
OK will do; will update this evening as have to go back to work now Happens with RAZE also, BTW. BTW, other game engines (e.g, Ironwail, EDuke32) not affected.
Hello again; please find attached the GZDoom, and because it may well be the same bug in some shared code, Raze logs:
gzdoom.log gzdoom-crash.log gzdoom-ini.txt
raze.log raze-crash.log raze-ini.txt grpcrccache.txt
(both compiled with RelWithDebInfo)
The information there is a great deal more useful, though I don't have much understanding what is going on because that is code that I do not often tinker with. My best guess is the device is running out of VRAM, try lowering the screen resolution to see if it helps any, and ensure that you are not using texture scaling.
Sure, well turning the resolution down to 320x240 doesn't help.
For texture scaling, I can see several options and config file items with those words; please can you specify what that means and the setting name in the config file that needs changing?
PS: FWIW, The Quadro K2100M has 2GB of VRAM, same as my old desktop GT1030 card, and that ran GZDoom with Vulkan just fine.
Also, run GZDoom on the same machine with Windows, fresh GZdoom install, no config file, NVidia WHQL drivers (not studio), it works fine, runs in fullscreen FHD no issues.
Sadly, I suspect this will be an NVidia Linux driver problem; Quadros have always been a bit ropey for games anyway :(
Well then VRAM might not be the issue. This will require taking a look at by someone else.
Texture scaling I am only referring to things like XBRz, Normal2x/3x/4x, Scale2x/3x/4x, etc.
Thanks for looking into it. Let's hope someone is able to have a look; in the meantime it should be possible to fallback on OpenGL.
As to scaling, if that means high resolution texture packs, then no this is with just plain old 1994 DOOM2.WAD :)
GZDoom version
4.12.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Linux Mint 21.3
Relevant hardware info
i7-4800MQ, NVidia Quadro K2100M
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
GZDoom crashed to the crash reporter window after starting the engine with Doom2 and no other wads loaded. Rebuilt from source immediately afterwards, same result.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
gzdoom.log gzdoom-crash.log