Open GrayFace opened 6 months ago
You are not supposed to copy that. You're supposed to save the CrashReport.zip and submit that, that stuff in that window is useless.
If you're looking to use what's in the console log, you can try using error_fatal
. I use this to get map checksums.
You are not supposed to copy that. You're supposed to save the CrashReport.zip and submit that, that stuff in that window is useless.
You misunderstood. I need to copy what's in the console log, that's the only reason I call crashout
. It used to be the least cumbersome method of doing it.
You misunderstood. I need to copy what's in the console log, that's the only reason I call
crashout
. It used to be the least cumbersome method of doing it.
Then error_fatal
is what you need. It's simple to use, you just do error_fatal ...
and that'll bring the console back with Execution could not continue
so you can get what's desired.
You can't copy from the error_fatal console window either. I reopened this because it shows a bit of the urgency needed with providing both a copy of GZDoom for both subsystems (Windows/Console). Unfortunately you can blame Microsoft for this jacked mess we have right now - they stuck to the 1985 way of "it's either one or the other and not both" which makes it impossible to launch without a console window for a console app, which people do not like.
In Both Mac and Linux - everything is a console app, and they are never required to open a console if executed from the GUI but they'll use one if they run from one.
@GrayFace Do you use shortcuts, or maybe a launcher to run the game? You can append -stdout to force GZDoom to open a console window in the background while it is running.
What about adding a "Save log" button to the vm crash window?
@MajorCooke @madame-rachelle Thanks. -stdout
is probably the best way of getting setslot
output, while error_fatal
would be the way to go when investigating mod issues with actorlist
and other commands.
This issue is situational, it just rubbed me the wrong way that a thing that worked before stopped working. The fatal error screen (the one for startup errors and error_fatal
command) also seems like a clear downgrade. I already had a situation where there was a syntax error on startup and I would've preferred to just select the line number and copy it rather than typing it. I assume there was some reason for switching from rich edit control to this unselectable one, but it's probably for some exceedingly rare niche cases, e.g. maybe when console log is gigantic.
@RicardoLuis0
What about adding a "Save log" button to the vm crash window?
I don't think it's worth adding. For vm crashes it would be best if it could display contents of log.rtf
when you select it in Details pane of the "Very Fatal Error" window. This would make my old approach of crashout
for copying console contents viable again too. Meanwhile the best option for copying the console log would be a copylog
console command, thus not needing to crash the game in the first place.
GZDoom version
GZDoom 4.12.2
Which game are you running with GZDoom?
None
What Operating System are you using?
Windows 10
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
crashout
console command no longer displays the console log.Log.rtf
can't displayed in the error window either. The only way to access the log is by saving the whole crash report and peeking inside.crashout
is the only way to copy something from the log I know. It's far from perfect, but it's at least something. The only other alternative is the command that starts recording log to a file, but it's more cumbersome (compared to howcrashout
used to work) and doesn't save what happened before it was called.Of course, the perfect solution would instead be a separate command that would show that widow with the log without crashing the game, or even simply copy whole log to clipboard.
Steps to reproduce the behaviour.
Explain how to reproduce
crashout
in the console.Your configuration
No response
Provide a Log
No response