Open shaohme opened 3 weeks ago
Try running with +set queryiwad false
in the command line, I am not sure if it takes effect immediately or on next startup, but you only have to do it once. But the command line interface for selecting an iwad is likely not coming back.
It's a bit curious though that you got a completely blank window - that's a bit more concerning to me than the lack of ability to run it as a CLI app. It's all SDL driven completely, now.
Try running with
+set queryiwad false
in the command line, I am not sure if it takes effect immediately or on next startup, but you only have to do it once. But the command line interface for selecting an iwad is likely not coming back.It's a bit curious though that you got a completely blank window - that's a bit more concerning to me than the lack of ability to run it as a CLI app. It's all SDL driven completely, now.
See attached video. https://github.com/ZDoom/gzdoom/assets/21690272/86e31e20-2511-47a3-8246-1a449cf6409e I run gzdoom, wait for window to spawn. I trigger Sway to turn the tiled window into a floating one. Resize it. Then click somewhere on it, at which point the graphics is rendered.
GZDoom version
4.12.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
If Other OS, please describe
Void Linux
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
The IWAD selection window that appears in 4.12 is annoying when running gzdoom from a terminal. Its kinda broken on my system but reacts to Enter key which starts gzdoom. My system could very well be the reason for it.
Describe the solution you'd like
In older versions, like 4.11, the GTK GUI could be disabled with -DNO_GTK=ON cmake option. We shoud re-introduce this again to keep gzdoom cli simple again.
Describe alternatives you've considered
No response
Add any other context or screenshots about the feature request here.
No response