Is your feature request related to a problem? Please describe.
Like WorldThingSpawned(AActor* actor) which is called after an Actor's PostBeginPlay() action, which may be too late of an action in some instances.
Describe the solution you'd like
It would be great to have a WorldThingPreSpawned(AActor* actor) for BeginPlay() for an earlier Actor spawn event - or something similar?
Describe alternatives you've considered
The only alternative I've used is CheckReplacement which is not adequate for more complex actors as the replaced actor has no prior information on what it was replacing.
Add any other context or screenshots about the feature request here.
GZDoom version
GZDoom g4.12.2
Which game are you running with GZDoom?
Other
What Operating System are you using?
Windows 11
If Other OS, please describe
No response
Relevant hardware info
No response
Is your feature request related to a problem? Please describe.
Like WorldThingSpawned(AActor* actor) which is called after an Actor's PostBeginPlay() action, which may be too late of an action in some instances.
Describe the solution you'd like
It would be great to have a WorldThingPreSpawned(AActor* actor) for BeginPlay() for an earlier Actor spawn event - or something similar?
Describe alternatives you've considered
The only alternative I've used is CheckReplacement which is not adequate for more complex actors as the replaced actor has no prior information on what it was replacing.
Add any other context or screenshots about the feature request here.
No response