Open emileb opened 4 months ago
There's a warning for those who have such structures. This applies no matter what the archive type is, except for maps. Whoever is responsible, they should unpack the mod appropriately and put things in the proper folders.
There's a warning for those who have such structures. This applies no matter what the archive type is, except for maps. Whoever is responsible, they should unpack the mod appropriately and put things in the proper folders.
Thanks for the info, yeah this isn't me making the mod was just reported to me by someone who said it was OK on 4.11, so I checked it out. In this case it isn't a performance issue but causes a seg fault due to recent changes. Can close if more appropriate! Thanks.
Best let a developer take a look at this first, who knows if anything can be improved on the engine side, though I doubt it.
GZDoom version
master as of today
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 11
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When some resources are loaded in-game by one of the render threads, and the resource is an archive INSIDE ANOTHER ARCHIVE, it will attempt to open an invalid file name which causes a null mReade inside FileReader and ultimately a crash.
For example it will try to open this string as a real file with fopen:
"/Doom/mods/Project Brutality.zip:2. badass sounds.wad"
This can be 'fixed' by setting gl_multithread to 0 when reading graphics.
It also crashes when the audio resource is inside a WAD which is inside a PK3
If this is true and it's a WAD inside a PK3 it might crash:
if (readertype == READER_NEW || !mainThread)
Line here:
https://github.com/ZDoom/gzdoom/blob/0caa036a96a24f47964cddb57906d5b51f71ac1e/src/common/filesystem/source/resourcefile.cpp#L704
To reproduce, load this mod with Doom 2, enter a new game and start shooting: https://drive.google.com/file/d/1jC-bD4vqVprV5yiFnhkbxt6CjllivXA4/view?usp=sharing
Steps to reproduce the behaviour.
To reproduce, load this mod with Doom 2, enter a new game and start shooting:
https://drive.google.com/file/d/1jC-bD4vqVprV5yiFnhkbxt6CjllivXA4/view?usp=sharing
Your configuration
Provide a Log
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