ZDoom / gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
http://zdoom.org
GNU General Public License v3.0
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[Feature] Different colors for multi-key required lines #2702

Open MajorCooke opened 3 weeks ago

MajorCooke commented 3 weeks ago

Black is not exactly an easy color to find in either version of the automap, so I'd like to suggest one of a few things:

  1. Divide the line and color a portion of each by the number of keys needed
  2. Alternating the color every second between the key colors (would be nice to have gradual but just doing it instantly also works)