ZHANITEST / pspemu

Automatically exported from code.google.com/p/pspemu
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Multithreading: Deterministic cpu execution #27

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It is possible that some games have problems or bugs in synchronization 
mechanisms and maybe some rely on some expected cycles on thread switchings. We 
can simulate a single core cpu pausing and resuming cpu threads and allowing 
only one to be running at a time. This should decrease the speed but probably 
increase the compatibility.

Original issue reported on code.google.com by soywiz on 15 Jul 2011 at 12:33

GoogleCodeExporter commented 9 years ago
http://code.google.com/p/pspemu/issues/detail?id=29

Original comment by soywiz on 8 Aug 2011 at 8:09