I have tried, but I don't think it's possible to use multithreading for CPU on
the PSP because PSP has a single core and the platform and the games are not
ready for that.
So I'm going to use fibers instead of threads. Fibers will allow to maintain
the low level execution status making it probably faster and simpler.
This will be a huge update, so I should improve tests as much as possible to
detect regressions easily.
Original issue reported on code.google.com by soywiz on 2 Aug 2011 at 9:37
Original issue reported on code.google.com by
soywiz
on 2 Aug 2011 at 9:37