ZILtoid1991 / pixelperfectengine

2D graphics engine written in D
Boost Software License 1.0
93 stars 2 forks source link

screenshots plz #1

Closed bubnenkoff closed 3 years ago

bubnenkoff commented 8 years ago

sbj

ZILtoid1991 commented 8 years ago

kepernyofelvetel 21 From version 0.9.0

Background is done by tiles, indirect rendering of the images.

ZILtoid1991 commented 8 years ago

kepernyofelvetel 659 Latest screenshot from the experimental 0.9.1 version. Still unfinished, however it now has:

I think I'll migrate my project to Visual Studio and make an experimental branch, where I publish the unfinished and unstable builds. Currently the tile-renderer is untested since I removed the possibility of rendering to 16 bit paletted bitmaps to remove some overhead and enable 32 bit stuff, and use 4 pixel simultaneous alpha-blending via SSE. First proper game for the engine probably going to be a Berzerk clone.

ZILtoid1991 commented 7 years ago

Now there's even a video: https://twitter.com/EvilReptoid/status/809461349268885505

MggMuggins commented 7 years ago

Could we see some example code using the engine as well?

ZILtoid1991 commented 7 years ago

The closest is in PixelPerfectEditor. There's the editor itself and the program I used to test the TileLayer and the collision detection. If you can reverse engineer the code, you can learn from it.

Documentation in the future will include a basic tutorial. In the meanwhile refer to the available documentation in the source code.