Closed bubnenkoff closed 3 years ago
From version 0.9.0
Background is done by tiles, indirect rendering of the images.
Latest screenshot from the experimental 0.9.1 version. Still unfinished, however it now has:
I think I'll migrate my project to Visual Studio and make an experimental branch, where I publish the unfinished and unstable builds. Currently the tile-renderer is untested since I removed the possibility of rendering to 16 bit paletted bitmaps to remove some overhead and enable 32 bit stuff, and use 4 pixel simultaneous alpha-blending via SSE. First proper game for the engine probably going to be a Berzerk clone.
Now there's even a video: https://twitter.com/EvilReptoid/status/809461349268885505
Could we see some example code using the engine as well?
The closest is in PixelPerfectEditor. There's the editor itself and the program I used to test the TileLayer and the collision detection. If you can reverse engineer the code, you can learn from it.
Documentation in the future will include a basic tutorial. In the meanwhile refer to the available documentation in the source code.
sbj