ZILtoid1991 / pixelperfectengine

2D graphics engine written in D
Boost Software License 1.0
93 stars 2 forks source link

Onboarding #22

Closed p0nce closed 1 year ago

p0nce commented 1 year ago

In a clean checkout on Windows, LDC 1.33, DMD 2.104

emil-perhinschi commented 1 year ago

had some of these problems on Linux too, for example a few "Cannot open file ../system" errors when compiling, which I solved by removing the "../" part in the code then the test I built ("test0") did not run because it could not find assets and .sdl files so I had to copy the proper folders in the build folder, then the executable worked fine

I assumed I'm doing something wrong :-)

ZILtoid1991 commented 1 year ago

I did some update to the README.md file to reflect these things.

Your binaries should normally go to the ./bin-[CPUarch]-[OS]/ folder, but I'll make some functions to generate paths to certain assets, which will be especially important for closed platforms, like consoles and smartphones.