Currently, each mesh has its own texture/image. Rendering can be better optimised if instead, we used a texture array. This would be a contiguous buffer storing all textures for a model and each mesh would simply store an index to access that big texture array.
Currently, each mesh has its own texture/image. Rendering can be better optimised if instead, we used a texture array. This would be a contiguous buffer storing all textures for a model and each mesh would simply store an index to access that big texture array.