Open stcl opened 8 years ago
We'll use unity's own 2D colliders for collision. Enemy logic is probably going to be something like field of view - then attempting to get to player. Hiding will decrease that field of view - and it of course should be obstructed by walls and objects as well. Item use will be specific for each item. Let's make it simple at this time, and those that are automatic will be automatic. Level loading is just generic scene loading from Unity. Just need to remember to add Persistence to Camera and player so that we don't have to wonder what they have with them. Permanent state of the dungeon needs to be researched. (Probably make an array into PlayerPrefs and use that as a guiding point. Hard tasks will be tracking living/dead and their positions, as well as looted/desecrated -status on them.)
Joo, ei pysty kuin yhen kerrallaan assignaamaan. :|