Closed JusteLoneWolf closed 7 months ago
If you're able to reproduce the problem, could you get logs according to the instructions here? That should allow me to fix the issue quite quickly.
Unfortunately I can no longer reproduce it, sorry. I could try it probably in the evening or tomorrow.
I come back to you to give you news, I tested 1 and several items and various cosmetics, and the error does not occur at all (with just more company and bodycam, and with all the mod pack), sorry not to be able to give you more details on this bug passenger.
No worries, let me know if you have this happen again and figure out anything specific that might be triggering it.
Don't worry, I'll let you know !
When playing multiplayer games with more than three players, when the following players join, players other than the homeowner will randomly experience a screen freeze, just like the screen image pauses. But in reality, you can hear the sound, others can see you moving, but your entire screen is fixed. When he exits and re-enters the game, joining the room will also cause other non console player cards to appear. After I delete this mod, it never appears again
@apeng0907
When playing multiplayer games with more than three players, when the following players join, players other than the homeowner will randomly experience a screen freeze, just like the screen image pauses. But in reality, you can hear the sound, others can see you moving, but your entire screen is fixed. When he exits and re-enters the game, joining the room will also cause other non console player cards to appear. After I delete this mod, it never appears again
This is most likely a compatibility issue with another mod (or multiple), unless there are other factors causing it to happen to you.
If you're able to reproduce that issue with the first option mentioned here enabled, and get me the logs here as it describes, I should be able to figure out what's going wrong.
Otherwise, I'll probably need both logs and a profile code to be able to reproduce it on my end and fix the issue.
Managed to reproduce what I believe to be this issue in a play session, I pushed out version 1.2.9 with a fix for that, please report back with logs if you encounter this incompatibility with MoreCompany again.
Looks like is still not fixed:
[Warning:OpenBodyCams] In 0 seconds, GunHolsterCosmetic(Clone) will be destroyed while it is referenced by a body cam.
[Warning:OpenBodyCams] at OpenBodyCams.Patches.PatchModelDestructionDebugging.DestroyingObject (UnityEngine.Object obj, System.Single t) [0x00000] in <50548e335bdb4d2fa1a78e660ec5c947>:IL_0000
at MonoMod.Utils.DynamicMethodDefinition.NativeDetour_Wrapper<UnityEngine.Object::Destroy>?1 (UnityEngine.Object , System.Single ) [0x00000] in <6733e342b5b549bba815373898724469>:IL_0000
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000
at MoreCompany.Cosmetics.CosmeticApplication.ClearCosmetics () [0x00019] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0019
at MoreCompany.ClientReceiveMessagePatch.DMD<MoreCompany.ClientReceiveMessagePatch::HandleDataMessage> (System.String& ) [0x00000] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0000
at MoreCompany.ClientReceiveMessagePatch.Prefix (HUDManager& __instance, System.String& chatMessage, System.Int32 playerId) [0x00084] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0084
at HUDManager.DMD<HUDManager::AddPlayerChatMessageClientRpc> (HUDManager , System.String , System.Int32 ) [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000
at HUDManager.__rpc_handler_168728662 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000
at Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.ClientRpcMessage.Handle (Unity.Netcode.NetworkContext& context) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkMessageManager.ProcessIncomingMessageQueue () [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkManager.NetworkUpdate (Unity.Netcode.NetworkUpdateStage updateStage) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkUpdateLoop.RunNetworkUpdateStage (Unity.Netcode.NetworkUpdateStage updateStage) [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
at Unity.Netcode.NetworkUpdateLoop+NetworkEarlyUpdate+<>c.<CreateLoopSystem>b__0_0 () [0x00000] in <895801699cfc4b4ab52267f31e2a4998>:IL_0000
Looks like is still not fixed:
[Warning:OpenBodyCams] In 0 seconds, GunHolsterCosmetic(Clone) will be destroyed while it is referenced by a body cam. [Warning:OpenBodyCams] at OpenBodyCams.Patches.PatchModelDestructionDebugging.DestroyingObject (UnityEngine.Object obj, System.Single t) [0x00000] in <50548e335bdb4d2fa1a78e660ec5c947>:IL_0000 at MonoMod.Utils.DynamicMethodDefinition.NativeDetour_Wrapper<UnityEngine.Object::Destroy>?1 (UnityEngine.Object , System.Single ) [0x00000] in <6733e342b5b549bba815373898724469>:IL_0000 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 at MoreCompany.Cosmetics.CosmeticApplication.ClearCosmetics () [0x00019] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0019 at MoreCompany.ClientReceiveMessagePatch.DMD<MoreCompany.ClientReceiveMessagePatch::HandleDataMessage> (System.String& ) [0x00000] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0000 at MoreCompany.ClientReceiveMessagePatch.Prefix (HUDManager& __instance, System.String& chatMessage, System.Int32 playerId) [0x00084] in <eb37ec296e9c481db43d6bdfdda816e8>:IL_0084 at HUDManager.DMD<HUDManager::AddPlayerChatMessageClientRpc> (HUDManager , System.String , System.Int32 ) [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000 ...
Note that with ReferencedObjectDestructionDetectionEnabled
enabled, you'll get a message when the cosmetics will be destroyed, regardless of whether the cosmetics will be updated after.
If you have the BruteForcePreventFreezes
option enabled, then you should see a A cosmetic attached to [name] has been destroyed, re-collecting cosmetics.
If you have it disabled, then there will likely be error spam and perhaps a screen freeze. If neither of these happen, then there is no problem.
Thank you very much for your reply
Closing this out since the latest update 1.3.0 made some improvements to MoreCompany compatibility and this hasn't been reproduced in a while. Feel free to comment here if you still have troubles when joining a lobby with MoreCompany and I'll reopen it.
Hey when i join a game i have a issue, the game is freezing and bepinex console spam this
I have this modpack https://thunderstore.io/c/lethal-company/p/JusteLoneWolf/LethalBonneCompany/ is 2.0.2
Edit: it's cause with cosmitics with MoreCompany