Closed cmeeren closed 4 years ago
Hello @cmeeren, thanks a lot for the detailed steps! Though because of this comment in Feliz.MaterialUI#20 it is a show stopper for me, really. Combining enums and functions in one value is soo nice to have and I am using it extensively both in Feliz and now in Feliz.Recharts, makes things so much easier and the code is clearer that other alternatives.
For Feliz.MaterialUI, because it really makes implementation easier, isn't it an idea to introduce a specific baseProps
or htmlProps
for just Feliz.MaterialUI and have the components there inherit that base
type?
Just to be 100% clear: With the "alternative method name" syntax, this would be the usage:
popover.anchorOrigin.topLeft // normal prop like today
popover.anchorOrigin'(10, 20) // method like today but with different name
And the other "property as method" option:
popover.anchorOrigin().topLeft // "prop" like today but as a method to access values
popover.anchorOrigin(10, 20) // method like today
And both of those are deal-breakers for you, am I right?
For Feliz.MaterialUI, because it really makes implementation easier, isn't it an idea to introduce a specific
baseProps
orhtmlProps
for just Feliz.MaterialUI and have the components there inherit thatbase
type?
I'm not sure which implementation you refer to. If you refer to the Feliz.MaterialUI implementation, then no, the implementation is definitely easier the way it is today, without inheritance or duplicated props (particularly duplicated props from Feliz). If you instead refer to the user's implementation (when using Feliz.MaterialUI), then I agree that it would be more pleasant to have a single place to look for props (e.g. only popover
, and not paper
or prop
), though I'm far from convinced it matters enough to justify the added maintenance burden. Personally I have no problem having Mui.popover
with some props from popover
and other props from prop
.
And both of those are deal-breakers for you, am I right?
Yes, not a big fan of the syntax of either really. Again very subjective of me I know, I need to think about it. Though it looks like you almost solved this one here, type resolution is really fascinating in F# :smile:
Yep, will experiment with that. If it works (which I think it will), no changes are needed in Feliz.
(Though of course Feliz is free to split the props for separate components, as previously mentioned. It might be nice to have the same Html.someComp [ someComp.someProp ]
syntax for the whole Feliz ecosystem, and it might declutter the prop API by removing unusable props.)
My attempted approach broke down for enum props. So we're back to start, with enum props being the primary hindrance for enabling inheritance.
Another option is not implementing enum props in modules, but as normal props, with underscore-separated names:
type appBar =
static member position_fixed = // ...
static member position_absolute = // ...
Usage:
Mui.appBar [
appBar.foo 1
appBar.bar "baz"
appBar.position_fixed
]
This would enable "static inheritance" as described in the Feliz.MaterialUI issue. However, there's always the danger of name collision with real props, and it's not clear exactly how to document the prop vs. the enum values.
Is there anything left to discuss on this or are we good to close it?
I think it can be closed.
Yeah this can closed. Thanks a lot @cmeeren for the suggestions, it was great to see what other options we had before moving forward with the current solution
As discussed in https://github.com/cmeeren/Feliz.MaterialUI/issues/20, it would be nice to be able to inherit props.
I think the required changes are as follows:
Change this to
type htmlProps ()
(or another name)https://github.com/Zaid-Ajaj/Feliz/blob/97954942d456057f0b2e5075236394bbca6e78b9/Feliz/Properties.fs#L41
Change all
htmlProps
static members to instance membersAdd a value
let prop = htmlProps ()
Remove this module definition
https://github.com/Zaid-Ajaj/Feliz/blob/97954942d456057f0b2e5075236394bbca6e78b9/Feliz/Properties.fs#L489
Optionally rename the "enum" prop types contained in that module, e.g.
roleProp
https://github.com/Zaid-Ajaj/Feliz/blob/97954942d456057f0b2e5075236394bbca6e78b9/Feliz/Properties.fs#L493
Make the enum prop types to normal classes, e.g.
roleProp ()
, and change all static members to instance membersMove those enum prop types above the main prop type (
htmlProps
)Add members to
htmlProps
corresponding to those types, set to an instance of the types the modules were converted to (remember to add the corresponding documentation). For example:(This may be optimized by instantiating them in the constructor instead of on every access.)
I have no idea whether any of this impacts bundle size.
Oh, and optionally also add a
type PropNotSupported = private PropNotSupported
that can be used by 3rd party libraries to shadow/disallow a property that should not be inherited. (It's no problem defining this in 3rd party libraries where needed, but it might also be nice to have a single, idiomatic type for it. I don't have a very strong opinion on this.)