Closed ZakBerkelaar closed 3 years ago
Currently, to sync a tile across the network the placer needs to call Game.networkerClient.SendMessage() with a new SetTilePacket for it to work. This should be reworked so that the default SetTile method in World does this automatically.
Game.networkerClient.SendMessage()
SetTilePacket
SetTile
World
Currently, to sync a tile across the network the placer needs to call
Game.networkerClient.SendMessage()
with a newSetTilePacket
for it to work. This should be reworked so that the defaultSetTile
method inWorld
does this automatically.