Closed Crysoskis closed 4 years ago
A project with more then one Mod object will randomly pick a mod to execute and ignore others, sometimes executing a Mod object more then once.
Example of project that has this behavior (bp id is: bp-G31VWsfu6vsucb6Gtq5f ):
Each Mod object has an init component connected to a chatPrintAll component saying the mod was initialized.
The AmmoDropper mod is initialized twice, but the WeaponDropper and DebugMod are not and do not run any code.
Fixed in commit 630c61703ec682a073119398a0194fb6f30a3332
A project with more then one Mod object will randomly pick a mod to execute and ignore others, sometimes executing a Mod object more then once.
Example of project that has this behavior (bp id is: bp-G31VWsfu6vsucb6Gtq5f ):
Each Mod object has an init component connected to a chatPrintAll component saying the mod was initialized.
The AmmoDropper mod is initialized twice, but the WeaponDropper and DebugMod are not and do not run any code.