ZakBlystone / gmod_blueprints

Blueprint Editor for Garry's Mod (Visual Programming)
GNU General Public License v3.0
59 stars 9 forks source link

Slimmed library version #73

Open wyozi opened 4 years ago

wyozi commented 4 years ago

Addon looks great!

I have a potential usecase, which would involve getting rid of all the default module types and adding bunch of my own with very limited functionality. Additionally, I would like to fully control when a blueprint starts execution and stops execution (cleaning up all hooks etc). This would also involve controlling the available hooks (e.g. ButtonEntity1.OnPressed rather than any of the built-in gamemode hooks or anything else).

Is there any plans to go to a direction where this would be doable without completely hardforking the repo?

ZakBlystone commented 4 years ago

Hi wyozi,

Yes, I have had some ideas on this, and I think it could be possible to do this sort of thing without needing to do a hard fork of the addon.

I'd like to talk more about your usecase to inform features to support this. Please consider dropping by the discord server and we can chat about this further: https://discord.gg/YWDdxaY

Or if you wish to talk privately, you can directly message me at Zak#1111

Thanks, -Zak