Open wyozi opened 4 years ago
Hi wyozi,
Yes, I have had some ideas on this, and I think it could be possible to do this sort of thing without needing to do a hard fork of the addon.
I'd like to talk more about your usecase to inform features to support this. Please consider dropping by the discord server and we can chat about this further: https://discord.gg/YWDdxaY
Or if you wish to talk privately, you can directly message me at Zak#1111
Thanks, -Zak
Addon looks great!
I have a potential usecase, which would involve getting rid of all the default module types and adding bunch of my own with very limited functionality. Additionally, I would like to fully control when a blueprint starts execution and stops execution (cleaning up all hooks etc). This would also involve controlling the available hooks (e.g.
ButtonEntity1.OnPressed
rather than any of the built-in gamemode hooks or anything else).Is there any plans to go to a direction where this would be doable without completely hardforking the repo?