It's really inefficient to render each pixel as an individual rectangle for emulators and such, so I suggest a way to dynamically change the RGBA values of pixels of a texture asset, through either changing a “texture” buffer property of an assets[“texture.tex”] object, or through a method to set the color of a specific pixel.
This could also be achieved with an implementation of something similar to a HTML canvas, which could improve compatibility for several emulator libraries. WebGL support for the canvas would be very useful aswell
It's really inefficient to render each pixel as an individual rectangle for emulators and such, so I suggest a way to dynamically change the RGBA values of pixels of a texture asset, through either changing a “texture” buffer property of an assets[“texture.tex”] object, or through a method to set the color of a specific pixel.